I am a Game Design student at New York University with a minor in Business of Entertainment, Media and Technology. My approach to game development bridges creative design with strategic business thinking, allowing me to create experiences that are both emotionally impactful and commercially viable. I currently serve as a producer for an indie game scheduled for release later this year.
My design philosophy is fundamentally feeling-centered, as I believe games should evoke specific emotional responses in players. I craft every design element—from mechanics to aesthetics—to achieve this purpose, ensuring that each project represents a deliberate emotional journey. Alongside this approach, I'm passionate about pushing the boundaries of traditional game design by exploring innovative ways for players to interact with games and technology.
And Then We Go Party At The Shore

2025.6 - PRESENT
A theatrical fantasy journey where you play as O, a wanderer who loses their identity inside a magical theater and must swap scripts, embody shifting roles, and solve riddles across four bizarre acts to reclaim who they once were.
Project Manager
Narrative Designer
Programmer
Feather Land

2024.11 — PRESENT
My most ambitious project to date. Serving as producer for the first time, I assembled and currently lead a dedicated team of six. Aimming to publish it by late 2025.
Producer
Designer
Project Manager
Paw of Destruction

2025.1 — 2025.5
Play as a chaotic cat in this 2D platformer with one mission: total destruction. Pounce, paw, and knock items over as you explore your owner’s seemingly normal house—just watch out for household appliances turned evil.
Level Designer
Programmer
Untangled

2024.11
Serving as Lead Programmer and co-Narrative Designer in a team of 5 for this 2D narrative game. In charge of acheiving most core gameplay mechanics and designed the high level narrative structure. Developed and finished in 3 weeks.
Programmer
Narrative Designer
Other Projects:

Shader Projects:
2025
A collection of shader projects I've done.

Window (Proof of Concept)
2024.10
Designed and developed a proof of concept game controlled by manipulating the game window itself, within one week.

Monarch (Screenplay)
2024
Independently wrote a ten-minute long short film screenplay about a visionary realizes her work was never about reaching the destination when facing her mortality,

Team Matrix (eSport Team)
2020
Co-founded and managed a Rainbow Six Siege eSport team to attend tounarments.

