I am a Game Design student at New York University with a minor in Business of Entertainment, Media and Technology. My approach to game development bridges creative design with strategic business thinking, allowing me to create experiences that are both emotionally impactful and commercially viable. I currently serve as a producer for an indie game scheduled for release later this year.
My design philosophy is fundamentally feeling-centered, as I believe games should evoke specific emotional responses in players. I craft every design element—from mechanics to aesthetics—to achieve this purpose, ensuring that each project represents a deliberate emotional journey. Alongside this approach, I'm passionate about pushing the boundaries of traditional game design by exploring innovative ways for players to interact with games and technology.
Feather Land

2024.11 — PRESENT
My most ambitious project to date. Serving as producer for the first time, I assembled and currently lead a dedicated team of six. Aimming to publish it by late 2025.
Producer
Designer
Project Manager
Marketing
Disc Jockeys

2024.11
Serving as Gameplay Programmer in a team of 6. In charge of acheiving all core gameplay mechanics through Unity. Developed and finished in 3 weeks.
Programmer
Untangled

2024.11
Serving as Lead Programmer and co-Narrative Designer in a team of 5 for this 2D narrative game. In charge of acheiving most core gameplay mechanics and designed the high level narrative structure. Developed and finished in 3 weeks.
Programmer
Narrative Designer
Window

2024.10
Given very limited time and resources, I designed and developed a proof of concept game that is controlled by manipulating the game window itself, within one week.
Designer
Programmer